

I liked that model in Legion, and the strength of placing story content into the dungeons. In terms of overall systems, I think we’ll still have 3 difficulties, and some new Normal dungeons that only open up during leveling – maybe 1 at 115 and a handful at 120. Over the course of Legion, getting new 5 player content was great.

I also want to see the big patches continue to add at least 1 new dungeon. New content can also include casting a wider net with stuff already in the game, so I’d be on-board for that. I actually really liked the model of the Suramar dungeons and the addition of Return of Karazhan – and I think it makes a great bullet point on a patch 8.1 release to then open up a Heroic mode for them. I do hope to see at least 8 really solid new dungeons, and maybe 1-3 Mythic only dungeons on top of that. Further, if they do end implementing level-scaling throughout all content, it only makes sense for dungeons to follow. I really think that a massive variety of content that can be done at endgame, including old stuff, is fun and gives more incentive to queue up for a random dungeon.

I’ve also not been shy about my wish for level-scaling normal mode gameplay to be brought to all dungeons currently in the game, or at least all dungeons that might be relevant to where we are headed in 8.0. I’d expect, and hope, that level-scaling normal dungeons continue. Let’s talk about each of those for a moment:ĥ Player Dungeons: These are always a cornerstone of our gameplay through at least the early stages of the expansion, but Legion has changed the game here as well, in a huge way. We have assumptions about the things that would survive into 8.0, and some doubts about the features that will move on.

I think that we are in an interesting spot with instanced PvE content in WoW as of right now. Previously, when I talked about my ideal endgame wishes for 8.0, I did somewhat gloss over the instanced PvE side of things.
